Client-side rendering of 3D graphical content that is hosted on a remote content server can incur long start-up delays, because the content first needs to be downloaded before it can be rendered locally. UHasselt has therefore developed a progressive network streaming framework for 3D content that lets client devices gradually render a more complete version of the 3D scene while it is being downloaded, similar to how video streaming works on popular platforms like YouTube and Netflix. The framework can be used directly in Web browsers or integrated into 3D engines like Unity.
Our framework for the progressive streaming of 3D graphical content is suited to be used in heterogeneous applications:
We welcome strategic partnerships to introduce this technology into the industry. Our research lab offers opportunities for collaboration through consultancy, research projects, and licensing agreements.
The research leading to these results has received funding from the European Union’s Horizon Europe Programme under grant agreement 101070072, MAX-R (Mixed Augmented and eXtended Reality media pipeline).